Candy Clicker

Candy Clicker Upgrades: Every Item, Price and What to Buy

Published · 3 min read

The Candy shop in Candy Clicker looks like a long list of things to click, but there is a simple logic behind it. Every item is one of two kinds, every price goes up the same way, and once you know the numbers the best buy is usually obvious. The figures below are the ones the game itself shows on each item's price tag and info card.

Two kinds of upgrade

Cursors add candy to every click you make. Producers make candy every second whether you click or not. Early on, both matter. After the first few minutes, producers pull far ahead, because a click happens a few times a second at best while a producer never stops.

The cursors (candy per click)

  • Cursor — 100 candy, +1 per click
  • Steel cursor — 10,000 candy, +50 per click
  • Gold cursor — 200 million candy, +500,000 per click
  • Diamond cursor — 750 billion candy, +800 million per click
  • Magic cursor — 90 quadrillion candy, +200 trillion per click

The producers (candy per second)

  • Auto click — 15 candy, 0.5 per second
  • Auto candy — 1,500 candy, 25 per second
  • Candy farm — 110,000 candy, 2,000 per second
  • Candy mine — 1 million candy, 25,000 per second
  • Candy factory — 15 million candy, 200,000 per second
  • Candy lab — 3 billion candy, 45 million per second
  • Candy temple — 50 billion candy, 650 million per second
  • Candy rocket — 10 trillion candy, 10 billion per second
  • Time machine — 250 trillion candy, 300 billion per second
  • Candy man — 5 quadrillion candy, 10 trillion per second
  • Candy god — 2 quintillion candy, 5 quadrillion per second

The last entry, Rebirth, costs 100 quintillion and is not an upgrade at all — more on that below.

How prices rise

Every time you buy an item, its price goes up by 15 percent. The first Candy farm costs 110,000; the second about 126,500; the tenth roughly 387,000. Output does not rise with it — every copy makes the same amount. So the more of one item you own, the worse value the next copy is, and at some point the next item up the list becomes the better deal.

A simple way to choose

Divide the price by what the item makes per second. That gives you roughly how many seconds it takes to pay for itself. Buy whichever item has the lowest number. You do not need a calculator for this: a quick look usually tells you that, for example, a Candy mine (1 million for 25,000 a second, about 40 seconds) beats yet another Candy farm once farms cost more than about 80,000 for their 2,000 a second.

A buying order that works

  1. First minute: Auto click at 15, Cursor at 100, then two or three more Auto clicks.
  2. Next few minutes: save for Auto candy at 1,500. It makes fifty times more than an Auto click and is the first real jump.
  3. Steel cursor at 10,000 is worth one or two copies while you are still clicking a lot.
  4. From the Candy farm on, switch to the payback rule: buy whichever producer pays for itself fastest.
  5. The bigger cursors are worth it if you like clicking, especially with the Sugar shop's per-click boost, but producers carry the late game.

Sugar, golden candies and the bonus

Clicking and buying also earn XP. Each level-up gives sugar, and the Sugar shop turns it into permanent 20 percent boosts to candy per click, per second or per golden candy. The per-second boost is the safe pick for most runs. Golden candies drift across the screen from time to time; clicking one pays a burst, so it is worth glancing up now and then. The Bonus button doubles all candy for 60 seconds — best used once your income is already large.

Rebirth: when the run is done

At 100 quintillion candy you can buy Rebirth. It wipes the run and starts you again with a 2x candy bonus; sugar is kept. Since every candy you make is doubled, the second run races through the early items in a fraction of the time. Just remember the game has no save — a rebirth only helps if you keep the same tab open.

Play Candy Clicker — the full game, free →

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